Tyranitar @ Black Glasses  
Ability: Sand Stream  
Tera Type: Rock  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Roar  
- Knock Off  
- Stone Edge  
- Protect  

Not the most important mon, but it fulfills its role fairly well. Psychic immunity + reasonable spdef in sand lets it sit in front of some special attackers. Main concept is to phase -> get heavy chip with knock + rocks damage, and hopefully phase the enemy into another mon that can't hit ttar. Loses hard to a lot of fairies so can easily be replaced, but when it works it shreds. 
Latios (M) @ Soul Dew  
Ability: Levitate  
Tera Type: Dragon  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Luster Purge  
- Draco Meteor  
- Flip Turn  
- Protect  

Fast, strong, and punches through a lot of the stuff that valiant fails to ohko after hazards (mainly poison types). A tad bulkier than valiant so it doesn't die quite so easily to priority. Protect is for lokix and stalling out sand chip or enemy tailwind/trick room. 
Garchomp @ Rocky Helmet  
Ability: Rough Skin  
Tera Type: Dragon  
EVs: 252 HP / 4 Atk / 252 Def  
Relaxed Nature  
- Stealth Rock  
- Dragon Tail  
- Earthquake  
- Fire Blast  

This team really appreciates getting your chip in, chomp is bulky enough to just plop this thing in front of spinners or u turns and get hella chip. Also can trade with weaviles in tough matchups. Fire blast is for hitting corv but you might want poison jab/iron head to hit fairies that try to block dtail.
Corviknight @ Rocky Helmet  
Ability: Pressure  
Tera Type: Flying  
EVs: 248 HP / 252 Def / 8 SpD  
Impish Nature  
- Tailwind  
- U-turn  
- Roost  
- Defog  

Pretty cut and dry. Get your tailwind up for valiant and latios to safely pick up a couple kos. Defog for the screens and enemy hazards. Utilize helmet to setup garchomp trades on rough matchups. Be wary of taunt and gravity/smackdown though.
Iron Valiant @ Life Orb  
Ability: Quark Drive  
Tera Type: Fairy  
EVs: 4 Atk / 252 SpA / 252 Spe  
Naive Nature  
- Knock Off  
- Moonblast  
- Close Combat  
- Vacuum Wave  

The main sweeper, pretty easy to understand. Less snowball potential than a calm mind set but knock + moonblast has very good coverage and 2 shots almost the entire meta since most bulky mons either die to moonblast or aren't relevant. Knock also completely invalidates av sets, making this even harder to block.
Mimikyu @ Leftovers  
Ability: Disguise  
Tera Type: Ghost  
EVs: 252 Atk / 252 Spe  
Jolly Nature  
- Curse  
- Pain Split  
- Play Rough  
- Protect  

The no skill button. If you fuck up and let your opponent get setup, 90% of the time this thing can come in and trade or just straight up kill. Dragapults, calm mind valiant, hone claws weavile, growth ogerpon, basically everything that isn't running two linked attacks loses. W mon.