Tyranitar @ Black Glasses
Ability: Sand Stream
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Roar
- Knock Off
- Stone Edge
- Protect
Not the most important mon, but it fulfills its role fairly well. Psychic immunity + reasonable spdef in sand lets it sit in front of some special attackers. Main concept is to phase -> get heavy chip with knock + rocks damage, and hopefully phase the enemy into another mon that can't hit ttar. Loses hard to a lot of fairies so can easily be replaced, but when it works it shreds.
Latios (M) @ Soul Dew
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Draco Meteor
- Flip Turn
- Protect
Fast, strong, and punches through a lot of the stuff that valiant fails to ohko after hazards (mainly poison types). A tad bulkier than valiant so it doesn't die quite so easily to priority. Protect is for lokix and stalling out sand chip or enemy tailwind/trick room.
Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
This team really appreciates getting your chip in, chomp is bulky enough to just plop this thing in front of spinners or u turns and get hella chip. Also can trade with weaviles in tough matchups. Fire blast is for hitting corv but you might want poison jab/iron head to hit fairies that try to block dtail.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Flying
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Tailwind
- U-turn
- Roost
- Defog
Pretty cut and dry. Get your tailwind up for valiant and latios to safely pick up a couple kos. Defog for the screens and enemy hazards. Utilize helmet to setup garchomp trades on rough matchups. Be wary of taunt and gravity/smackdown though.
Iron Valiant @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Moonblast
- Close Combat
- Vacuum Wave
The main sweeper, pretty easy to understand. Less snowball potential than a calm mind set but knock + moonblast has very good coverage and 2 shots almost the entire meta since most bulky mons either die to moonblast or aren't relevant. Knock also completely invalidates av sets, making this even harder to block.
Mimikyu @ Leftovers
Ability: Disguise
Tera Type: Ghost
EVs: 252 Atk / 252 Spe
Jolly Nature
- Curse
- Pain Split
- Play Rough
- Protect
The no skill button. If you fuck up and let your opponent get setup, 90% of the time this thing can come in and trade or just straight up kill. Dragapults, calm mind valiant, hone claws weavile, growth ogerpon, basically everything that isn't running two linked attacks loses. W mon.