Monferno @ Choice Scarf Ability: Blaze EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Close Combat - Endeavor - U-turn
Monferno @ Choice Scarf Ability: Blaze EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Close Combat - Endeavor - U-turn
Monferno @ Firium Z Ability: Iron Fist EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Swords Dance - Flare Blitz - Mach Punch - Close Combat
Monferno @ Focus Sash Ability: Iron Fist EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stealth Rock - Taunt - Endeavor - Mach Punch
Monferno @ Life Orb Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Nasty Plot - Vacuum Wave - Focus Blast - Fire Blast
Monferno @ Eviolite Ability: Iron Fist EVs: 252 HP / 144 Def / 36 SpD / 76 Spe Careful Nature - Taunt - Low Kick / Fire Punch - Will-O-Wisp - Slack Off
Additional Moves: Thunder Punch, Rock Slide Additional Items: Fightium-Z Notes: Thunder Punch (and Rock Slide) which was formally used for Swanna still allows you to hit threats like Oricorio-Belle which resisted your STAB options and takes little from U-turn. All-out-Pummeling gives you a more accurate fighting option for one turn if you are using the special sweeping variant although this is arguably weaker than the physical variant. The bulky variant functions as a defensive Rotom-Frost check. These Ev's allows it to outpace minimum speed Bulk Up Vigoroth and cripple it with taunt / will-o-wisp while +1 Return will only be able to 3hko you after Stealth Rocks. This also applies for Non-specs Rotom-Frost, with both Sub-Zero Slammer and thunderbolt being a 3hko at best after Stealth Rocks.