Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 176 HP / 148 SpA / 184 Spe
Timid Nature
- U-turn / Parting Shot
- Grass Pledge
- Ice Beam
- Defog

Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 252 HP / 80 Def / 148 SpA / 28 Spe
Bold Nature
- U-turn / Parting Shot
- Grass Pledge
- Ice Beam
- Parting Shot

Additional moves: Flamethrower

Notes:
184+ Spe EVs outspeeds non-Scarf Rotom-Frost.
28 Spe EVs outspeeds Jolly Torterra.
The bulky spread leaves a player significantly more vulnerable to Icium Rotom-Frost, but allows for greater bulk and reliability.
The bulky spread can switch to a Calm nature and using 80 SpD EVs instead.
Ice Beam is one of Silvally-Grass's most important moves, as it allows Silvally to counter Torterra.
148 SpA EVs OHKOs 4 SpD Torterra, which makes Silvally-Grass a completely reliable Torterra counter.
U-Turn tends to suit Silvally-Grass more than Parting Shot for the increased offensive prowess and ability to chip Rotom-Frost.
U-Turn circumvents users of Soundproof and Contrary, which can trouble Silvally when using Parting Shot.
Flamethrower can be used to hurt Rotom-Frost, but Silvally-Grass suffers from 4 moveslot syndrome and prefers to counter Torterra.