Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic / Psyshock
- Signal Beam / Shadow Ball
- Recover
Additional Moves: Hidden Power (Fighting), Trick Room, Toxic, Flash Cannon
Notes:
- Duosion is able to bypass Entry Hazards and Toxic, while using its defensive capabilities to set up Calm Mind and use Recover to set up and sweep.
- Signal Beam improves the matchup against Dark-types such as Shiftry and Liepard.
- Preferably, late-game sweeping is possible when all Dark types are out of play.