Duosion @ Eviolite Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Calm Mind - Psychic / Psyshock - Signal Beam / Shadow Ball - Recover
Duosion @ Eviolite Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Calm Mind - Psychic / Psyshock - Signal Beam / Shadow Ball - Recover
Additional Moves: Hidden Power (Fighting), Trick Room, Toxic, Flash Cannon
Notes: - Duosion is able to bypass Entry Hazards and Toxic, while using its defensive capabilities to set up Calm Mind and use Recover to set up and sweep. - Signal Beam improves the matchup against Dark-types such as Shiftry and Liepard. - Preferably, late-game sweeping is possible when all Dark types are out of play.