Duosion @ Eviolite Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Calm Mind - Psyshock - Signal Beam / Acid Armor - Recover
Duosion @ Eviolite Ability: Magic Guard EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Calm Mind - Psyshock - Signal Beam / Acid Armor - Recover
Duosion @ Eviolite Ability: Magic Guard EVs: 252 HP / 252 SpA / 4 SpD Quiet Nature IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe - Trick Room - Psyshock / Psychic - Shadow Ball - Hidden Power [Fighting]
Additional Move Options: Toxic
Notes: - Duosion is able to bypass Entry Hazards and Toxic, while using its defensive capabilities to set up Calm Mind and use Recover to set up and sweep. - Signal Beam improves the matchup against Dark-types such as Shiftry and Liepard while still hitting Psychic-types for coverage compression. - Preferably, late-game sweeping is possible when all Dark types and Knock Off users are out of play.