Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Sleep Talk
- Rest
- Will-O-Wisp

Additional Items:None
Additional Moves: Toxic,Trick Room,Memento,Pain Split,Haze,Night Shade

-Dusclops is a great wall,having 45/130/130 with access to Eviolite to buff it's already high defenses even further
-Dusclops can also run physical defensive set and a mixed defensive set as well,while a special defensive spread is more useful since Will-o-wisp already creeps out Physical attackers,leaving it free to invest on Special defense
-Dusclops can opt for Toxic to cripple out opponents while stalling them with Toxic,which should be used over Will-o-wisp
-Dusclops can also opt to be a bulky Trick room setter with access to Memento,having slightly more bulk than it's fellow evolution,Dusknoir,while the former outclasses Dusclops due to access to Z Memento and ability to handle Pawniard,and Carbink due to it's access to Mental Herb and Magic Coat
-Dusclops can also run Pain Split to abuse of it's low HP stat although Pain split is pretty abusable,and it leaves Dusclops vulnerable to status since it has no way of getting rid of them
-Night Shade is also a option instead of Seismic Toss since it hits opposing Ghost-types such as Misdreavus, Gourgeist and Dusknoir unlike Seismic Toss,although Seismic Toss is a better option for the current meta due to the number of Normal-types,principally Vigoroth
-Haze is also a good option that allows Dusclops to clean out opposing team's boosts, which is helpful due to it's high defenses